Most VTTs can generate their own grids, and it's usually easier to line things up if you're not trying to align it precisely with a burned-in grid. You will probably want to make gridded and gridless versions available. That way, a simple rotation can open or close it, without the GM having to reposition it. Helpful hint for doors: Make the door image twice as wide as it needs to be, with the hinge in the center of the token. Doors should almost certainly be tokens of this kind, as should anything the PCs or NPCs are likely to move, smash, or throw at one another. These are usually saved in PNG format so they can have transparent pixels (allowing images that do not appear to be rectangular). GMs using a VTT frequently like to have many items on the map as individual tokens. You might ask the fans what size they'd like to see. Some people may like larger resolutions, though. Since everyone at the table has to download the map and all of the tokens, it becomes important to manage those file sizes. That seems to get me the best results for speed of file transfer versus visual quality. For my games, I usually use a resolution of 100 pixels per square. Usually the former since the files often compress better. VTTs typically use a common image file format like jpg or png.
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